

If pulled off correctly, this is an excellent approach to game design that doesn’t overwhelm beginners with new information and assures them that any situation they are in can be gotten out of ( and it forces developers to avoid creating unwinnable situations like the sandpits that Samus can fall into, mentioned in my Metroid review too). So, the world is a lot more structured, and Kate tells audiences that she refuses to leave locations, like the monastery in Romansburg, unless she has done everything there is to do.
#Syberia ii using objects plus
On the plus side, players will no longer venture through an army of filler screens and new areas are only available when key puzzles have been solved. Notice how the camera “lense” and wood panelling is different?

2.0 Gameplay 2: Return of the Reckoningīack to top On the left, the original Syberia’s train interior, on the right the same room in Syberia II. I just couldn’t put my finger on it until I compared screenshots and saw the differences in design. This game came out two years after the first and the train interior may look similar enough anyone who waited two years to play this, but I played both titles back to back and constantly felt that something about this one was off. Work on the visuals seems to have taken away time to fine tune the gameplay.Īn aside: Of course the visuals are even prettier than in the original, though this bothered me to a minor extent. Like before, Benoît Sokal with his team put a lot more emphasis on visual presentation, which may have been a mistake. No longer do the visuals glitch out when Kate is observing close-up screens and Syberia II introduces faster screen transitions, dynamic shadows, water reflections for Kate, as well as water splash effects. Though at first glance, the game’s mechanical make-up looks identical to its predecessor ( since it uses the same user interface together with what seems like the same engine) there are some significant improvements.
#Syberia ii using objects Pc
I took on the retail edition with two CD-ROMs and was playing on a 32-bit Windows Vista Home Premium desktop PC with an Intel Core 2 CPU, 3070 MB RAM, DirectX 11, and a GeForce 9500 GT graphics card.

She is still travelling through the Siberian taiga with Hans Voralberg, genius inventor, and Oscar, his trusty automaton companion. Kate Walker’s journey farther north continues. Am I the only one who always says Kate Walker the same way Oscar the automaton does?ĭiscaimer: This game was a gift from a family member.
